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At the beginning of each end step, if an opponent lost 2 or more life this turn, you may put a quest counter on this enchantment. (Damage causes loss of life.) Whenever a card is put into an opponent's graveyard from anywhere, if this enchantment has three or more quest counters on it, you may have that player lose 2 life. If you do, you gain 2 life.
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Bloodchief Ascension (ZEN #82, Rare) is a one-mana black enchantment from Zendikar that accumulates quest counters when an opponent lost 2 or more life during a turn. Once it has three or more quest counters, whenever a card is put into an opponent’s graveyard from anywhere you may drain that opponent for 2 life and gain 2 life. Its design rewards repeated damage and graveyard interaction, enabling incremental life-swing effects and synergy with discard or mill strategies.
Catalog pricing data as of 30 Apr 2026, 12:31