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This creature can't be blocked if you had another Cleric, Rogue, Warrior, or Wizard enter the battlefield under your control this turn. At the beginning of combat on your turn, if you have a full party, creatures you control gain "Whenever this creature deals combat damage to a player, draw a card" until end of turn.
Abilities, attacks, weakness & resistance
Other cards from Zendikar Rising
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Nimble Trapfinder (ZNR 72) is a 1/2 blue Creature — Human Rogue from Zendikar Rising. It can't be blocked if another Cleric, Rogue, Warrior, or Wizard entered under your control this turn, and at the beginning of combat on your turn it can grant your creatures a triggered draw-when-they-deal-player-damage ability until end of turn if you have a full party. The card supports aggressive or value-oriented decks by enabling evasive attacks and turning combat damage into card draw for your team.
Catalog pricing data as of 18 Apr 2026, 04:21