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Flying When this creature enters, draw two cards, then discard a card. Whenever you cast an instant, sorcery, or Wizard spell, you may have this creature's base power and toughness become 4/1 or 1/4 until end of turn.
Abilities, attacks, weakness & resistance
Other cards from Zendikar Rising
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Master of Winds (ZNR 68) is a rare blue creature — Sphinx Wizard — from Zendikar Rising. It has flying and an enters-the-battlefield draw-two-then-discard-one effect. It can switch its base power and toughness to either 4/1 or 1/4 until end of turn whenever you cast an instant, sorcery, or Wizard spell, enabling either offensive or defensive roles depending on your needs.
Catalog pricing data as of 27 Apr 2026, 08:42