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Flying When this creature enters, draw two cards, then discard a card. Whenever you cast an instant, sorcery, or Wizard spell, you may have this creature's base power and toughness become 4/1 or 1/4 until end of turn.
Abilities, attacks, weakness & resistance
Other cards from Zendikar Rising
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Master of Winds (ZNR 331) is a blue creature — Sphinx Wizard from Zendikar Rising. It has flying and a enters-the-battlefield trigger that draws two cards then makes you discard one. It can switch its base power and toughness to either 4/1 or 1/4 whenever you cast an instant, sorcery, or Wizard spell, letting it trade differently or survive based on your spells.
Catalog pricing data as of 27 Apr 2026, 08:53