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This spell costs {1} less to cast for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield.
Abilities, attacks, weakness & resistance
Other cards from Zendikar Rising
Journey to Oblivion (ZNR-17) is a white enchantment from Zendikar Rising that exiles a target nonland permanent an opponent controls when it enters the battlefield. It costs {4}{W}, but the spell is reduced by {1} for each creature in your party, rewarding party-based decks. As a delayed-exile effect tied to the enchantment, the permanent returns only when the enchantment leaves, enabling tempo plays and interactions with sacrifice or removal of the enchantment itself.
Catalog pricing data as of 29 Apr 2026, 14:34
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