
Description, catalog fields, rules text, and how it plays—in one place.
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This spell costs {1} less to cast for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield.
Abilities, attacks, weakness & resistance
Other cards from Zendikar Rising
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Journey to Oblivion (ZNR 17) is a white enchantment from Zendikar Rising that scales its casting cost with the party count. When it enters the battlefield it exiles a target nonland permanent an opponent controls until the enchantment leaves the battlefield, creating a temporary removal effect. Its casting-cost reduction for creatures in your party makes it especially efficient in party-themed or creature-lightening decks.
Catalog pricing data as of 3 May 2026, 03:50