
Description, catalog fields, rules text, and how it plays—in one place.
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Flying, double strike Whenever a creature you control deals combat damage to a player, you and that player each gain that much life. At the beginning of your end step, if you have at least 15 life more than your starting life total, each player this creature attacked this turn loses the game.
Abilities, attacks, weakness & resistance
Other cards from Zendikar Rising
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Angel of Destiny (ZNR #2, Foil) is a white Creature — Angel Cleric from Zendikar Rising. It has flying and double strike and causes both players to gain life equal to combat damage your creatures deal to a player. If you end your turn with at least 15 life more than your starting total, any player this creature attacked that turn loses the game.
Catalog pricing data as of 26 Apr 2026, 10:32