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Flying When Master of Winds enters, draw two cards, then discard a card. Whenever you cast an instant, sorcery, or Wizard spell, you may have Master of Winds's base power and toughness become 5/1 or 1/5 until end of turn.
Abilities, attacks, weakness & resistance
Other cards from Zendikar Rising
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A-Master of Winds (ZNR A-68) is a blue Creature — Sphinx Wizard from Zendikar Rising. It has flying and an enters-the-battlefield trigger that draws two cards then discards one. It can toggle its base power and toughness to either 5/1 or 1/5 until end of turn whenever you cast an instant, sorcery, or Wizard spell, enabling aggressive or defensive temporary roles.
Catalog pricing data as of 24 Apr 2026, 02:15