
Description, catalog fields, rules text, and how it plays—in one place.
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If an opponent cast a red instant or sorcery spell this turn, you may pay {W} rather than pay this spell's mana cost. Prevent the next 3 damage that a source of your choice would deal to you and/or permanents you control this turn. If damage is prevented this way, Refraction Trap deals that much damage to any target.
Abilities, attacks, weakness & resistance
Other cards from Worldwake
Refraction Trap (WWK-17, foil) is an Instant — Trap from the Worldwake set. It can be cast for {W} instead of its mana cost if an opponent cast a red instant or sorcery this turn, and it prevents the next 3 damage a chosen source would deal to you and/or permanents you control then deals that prevented damage to a target. The card functions as both a damage prevention tool and a potential direct-damage spell, letting you convert blocked damage into damage to any target.
Catalog pricing data as of 18 Apr 2026, 22:32
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