
Description, catalog fields, rules text, and how it plays—in one place.
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If an opponent cast a red instant or sorcery spell this turn, you may pay {W} rather than pay this spell's mana cost. Prevent the next 3 damage that a source of your choice would deal to you and/or permanents you control this turn. If damage is prevented this way, Refraction Trap deals that much damage to any target.
Abilities, attacks, weakness & resistance
Other cards from Worldwake
Refraction Trap (WWK 17) is an uncommon white Instant — Trap from the Worldwake set. It can prevent the next 3 damage a chosen source would deal to you and/or your permanents this turn and, if it prevents damage, deals that much damage to any target. It has an alternate cost: if an opponent cast a red instant or sorcery this turn you may pay W rather than its mana cost.
Catalog pricing data as of 18 Apr 2026, 04:08
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