
Wilds of Eldraine: Enchanting Tales · #3
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When this enchantment enters, for each opponent, exile up to one target nonland permanent that player controls until this enchantment leaves the battlefield. (Those permanents return under their owners' control.)
Abilities, attacks, weakness & resistance
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Grasp of Fate (WOT-3) is an uncommon white enchantment from Wilds of Eldraine: Enchanting Tales. When it enters the battlefield it exiles up to one target nonland permanent for each opponent until the enchantment leaves, with exiled tokens ceasing to exist. Its role in a deck is as a temporary removal and board-control tool that can clear multiple opponents' permanents at once or buy time by locking problematic cards off the battlefield.
Catalog pricing data as of 17 Apr 2026, 08:49
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