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Enchant creature When this Aura enters, draw a card at the beginning of the next turn's upkeep. Enchanted creature gets +1/+1 for each other creature you control. Other creatures you control get -1/-1.
Abilities, attacks, weakness & resistance
Other cards from Visions
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Vampirism (VIS-73) is an Enchantment — Aura from Visions that enchants a creature. When it enters, it schedules a card draw at the beginning of the next turn's upkeep and it modifies power and toughness by giving the enchanted creature +1/+1 for each other creature you control while giving other creatures you control -1/-1. This creates a shifting board dynamic where it can strengthen a chosen creature at the expense of your other creatures, enabling both aggressive and attrition strategies.
Catalog pricing data as of 19 Apr 2026, 04:04