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Prevent the next 5 damage that would be dealt this turn to any number of targets, divided as you choose.
Abilities, attacks, weakness & resistance
Other cards from Visions
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Remedy (VIS-17) is a white instant from the Visions expansion. As it resolves you divide up to five points of damage prevention among any number of targets, preventing the next 5 damage that would be dealt this turn. The card functions as a cheap damage-mitigation tool useful for protecting creatures, players, or planeswalkers in the early game.
Catalog pricing data as of 18 Apr 2026, 11:46