
Description, catalog fields, rules text, and how it plays—in one place.
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When this enchantment enters, exile target creature an opponent controls until this enchantment leaves the battlefield. At the beginning of the upkeep of the exiled card's owner, that player rolls two six-sided dice. If they roll doubles, sacrifice this enchantment.
Abilities, attacks, weakness & resistance
Other cards from Unsanctioned
GO TO JAIL (UND-6) is a white enchantment from the Unsanctioned set that temporarily exiles an opponent’s creature when it enters the battlefield. The enchantment forces the creature’s owner to roll two six-sided dice each upkeep and if they roll doubles the enchantment is sacrificed and the creature returns. As a silver‑bordered card its rules and flavor are designed for casual, humorous play rather than sanctioned tournament formats.
Catalog pricing data as of 22 Apr 2026, 10:19
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