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Rule Zero — Whenever this creature enters the battlefield, and before the game begins if this creature is your commander, you may propose a new rule that is contained to this game of Magic. If all players in the game agree to it, that rule becomes true for this game. If one or more players decline, instead you scry 2. (If this is your commander, scry after keeping your hand.)
Abilities, attacks, weakness & resistance
Other cards from Unknown Event
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The Clever Magician (RU04a) is a Legendary Creature — Human Wizard from the Unknown Event expansion. It has a Rule Zero ability that, when it enters the battlefield (or before the game begins if it's your commander), lets you propose a one-game rule that takes effect if all players agree, otherwise you scry 2. Its blue color identity, 2/7 stats, and unique group-rule effect make it primarily oriented toward casual and Commander formats where social interaction and game-specific rules are common.
Catalog pricing data as of 17 Apr 2026, 16:02