
Description, catalog fields, rules text, and how it plays—in one place.
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Players play a subgame starting at 5 life and with up to three permanent cards with different names from their main-game library on the battlefield. As the subgame ends, the winner chooses one of the cards they put onto the battlefield as the subgame began and puts it onto the battlefield rather than shuffling it into their library.
Abilities, attacks, weakness & resistance
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Tug of War (UNF 445) is a green sorcery from the Unfinity set that initiates a subgame starting at 5 life. The subgame lets each player put up to three permanents with different names from their main-game library onto the battlefield and the subgame winner may put one of those permanents onto the main-game battlefield when the subgame ends. The effect is high variance and can import powerful permanents from the subgame back into the main game, creating a sudden swing or advantage.
Catalog pricing data as of 25 Apr 2026, 15:58