
Description, catalog fields, rules text, and how it plays—in one place.
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Players play a subgame starting at 5 life and with up to three permanent cards with different names from their main-game library on the battlefield. As the subgame ends, the winner chooses one of the cards they put onto the battlefield as the subgame began and puts it onto the battlefield rather than shuffling it into their library.
Abilities, attacks, weakness & resistance
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Tug of War (UNF 159) is a green sorcery from Unfinity that starts a subgame where players begin at 5 life and may put up to three permanents with different names onto the subgame battlefield. The subgame resolves back into the main game, and the subgame winner may choose one card they had on that subgame battlefield to put onto the main-game battlefield instead of shuffling it into their library. This effect can cheat permanents into play and interacts with commander/Attraction/sticker rules as specified by the card’s rulings.
Catalog pricing data as of 5 May 2026, 05:11