
Description, catalog fields, rules text, and how it plays—in one place.
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Players play a subgame starting at 5 life and with up to three permanent cards with different names from their main-game library on the battlefield. As the subgame ends, the winner chooses one of the cards they put onto the battlefield as the subgame began and puts it onto the battlefield rather than shuffling it into their library.
Abilities, attacks, weakness & resistance
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Tug of War (UNF 159) is a green sorcery from the Unfinity set that creates a subgame starting at 5 life where players put up to three different-named permanents from their libraries onto the battlefield. The winner of that subgame chooses one of the permanents they began the subgame with and puts it onto the main-game battlefield instead of shuffling it back. The card’s effect fully resolves back into the main game, with no subgame counters or stickers carrying over and special handling for commanders and sticker sheets explained in its rulings.
Catalog pricing data as of 2 May 2026, 09:51