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Target blocking or blocked creature you control gets +1/+1 and gains first strike until end of turn. If it has a hat, it gains double strike until end of turn. If you and that creature each have a hat, the creature gains triple strike until end of turn.
Abilities, attacks, weakness & resistance
Other cards from Unfinity
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Hat Trick (UNF #13) is a white instant from Unfinity that targets a blocking or blocked creature you control. It gives that creature +1/+1 and first strike until end of turn, and grants double strike if the creature has a hat (or triple strike if both you and the creature have hats). This card leverages Unfinity’s special hat rules to scale a combat-oriented effect for surprise damage during combat.
Catalog pricing data as of 18 Apr 2026, 06:01