
Description, catalog fields, rules text, and how it plays—in one place.
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Haste When Devil K. Nevil enters, jump it over any number of creatures. If it clears those creatures, put that many +1/+1 counters on it. (You can see a jumping demonstration at DevilKNevil.com.)
Abilities, attacks, weakness & resistance
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Devil K. It has haste and an enters-the-battlefield ability that lets you attempt a physical ‘jump’ over any number of creatures to gain that many +1/+1 counters if it clears them. The card is a quirky, performance-oriented red creature that combines immediate aggression with a potentially scalable growth effect tied to a judged physical action.
Catalog pricing data as of 21 Apr 2026, 22:47