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Haste When Devil K. Nevil enters, jump it over any number of creatures. If it clears those creatures, put that many +1/+1 counters on it. (You can see a jumping demonstration at DevilKNevil.com.)
Abilities, attacks, weakness & resistance
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Devil K. It has haste and an enters-the-battlefield triggered ability that lets you physically 'jump' the card over any number of creatures to gain that many +1/+1 counters if it clears them. The card includes special rulings about how to perform the jump (including sleeve and token guidance) that affect how the ability is resolved in play.
Catalog pricing data as of 16 Apr 2026, 14:56