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Haste When Devil K. Nevil enters, jump it over any number of creatures. If it clears those creatures, put that many +1/+1 counters on it. (You can see a jumping demonstration at DevilKNevil.com.)
Abilities, attacks, weakness & resistance
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Devil K. It has haste and an enters-the-battlefield ability that lets you physically “jump” the card over creatures to potentially put that many +1/+1 counters on it. The card’s unusual jump procedure is covered by official rulings about handling, sleeves, and tokens so it can be used in games under tournament guidance.
Catalog pricing data as of 17 Apr 2026, 11:13