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This land enters tapped. {T}: Add {R}. {1}{R}: This land becomes a 2/1 red Warrior creature with first strike until end of turn. It's still a land. (It deals combat damage before creatures without first strike.)
Abilities, attacks, weakness & resistance
Other cards from Tenth Edition
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Ghitu Encampment (10E-353) is an uncommon land from Tenth Edition that enters the battlefield tapped and taps for red mana. It has an activated ability for 1R that makes it a 2/1 red Warrior creature with first strike until end of turn while remaining a land. In play it can serve both as a mana source and a surprise attacker or chump blocker, interacting with effects that modify power and toughness.
Catalog pricing data as of 17 Apr 2026, 21:21