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Creatures you control get +3/+3 and gain trample until end of turn. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.)
Abilities, attacks, weakness & resistance
Other cards from Tempest
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Overrun (TMP 243) is a green sorcery from Tempest that gives creatures you control +3/+3 and trample until end of turn. The effect applies only to creatures you control when the spell resolves, enabling a broad combat-wide pump and potential lethal overkill. This card typically functions as a finisher in creature-heavy or token decks by turning a board of small creatures into a lethal attacking force.
Catalog pricing data as of 21 Apr 2026, 16:47