
Description, catalog fields, rules text, and how it plays—in one place.
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Choose one or both — • Exile target creature you control, then return it to the battlefield under its owner's control. • Go Ninja Go deals damage equal to the greatest power among creatures you control to target creature an opponent controls.
Abilities, attacks, weakness & resistance
Other cards from Teenage Mutant Ninja Turtles
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Go Ninja Go (TMT-149, Uncommon foil) is a red-white sorcery from the Teenage Mutant Ninja Turtles expansion. It lets you choose one or both: exile and return a creature you control, and/or deal damage equal to the greatest power among your creatures to a target creature an opponent controls. The card supports tempo plays and removal or combat tricks by resetting a creature and converting your board's highest power into targeted removal.
Catalog pricing data as of 3 May 2026, 17:47