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Choose one or both — • Exile target creature you control, then return it to the battlefield under its owner's control. • Go Ninja Go deals damage equal to the greatest power among creatures you control to target creature an opponent controls.
Abilities, attacks, weakness & resistance
Other cards from Teenage Mutant Ninja Turtles
Go Ninja Go (TMT-149) is an uncommon red-white sorcery. Choose one or both: exile then return a creature you control, or have it deal damage equal to the greatest power among creatures you control to a target creature an opponent controls. It supports blink/value strategies while also acting as removal against large opposing creatures.
Catalog pricing data as of 12 Apr 2026, 17:46
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