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Enchant creature As long as enchanted creature is green, it gets +1/+1 and has indestructible. (Damage and effects that say "destroy" don't destroy it. If its toughness is 0 or less, it's still put into its owner's graveyard.) As long as enchanted creature is white, it gets +1/+1 and has flying.
Abilities, attacks, weakness & resistance
Other cards from Shadowmoor
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Shield of the Oversoul (SHM 242) is an Enchantment — Aura from Shadowmoor that enchants a creature. It grants the enchanted creature +1/+1 and indestructible while that creature is green, and grants +1/+1 and flying while it is white. It can provide both bonuses simultaneously if the creature is both green and white, creating resilient or evasive defensive utility depending on the enchanted creature.
Catalog pricing data as of 23 Apr 2026, 11:16