
Description, catalog fields, rules text, and how it plays—in one place.
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If {U} was spent to cast this spell, return up to one target creature to its owner's hand. If {B} was spent to cast this spell, target player reveals their hand, you choose a nonland card from it, then that player discards that card. (Do both if {U}{B} was spent.)
Abilities, attacks, weakness & resistance
Other cards from Shadowmoor
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River's Grasp (SHM 174) is an uncommon sorcery from Shadowmoor that costs 3 and one hybrid blue/black mana. It returns a creature to its owner's hand if blue mana was spent to cast it, and it makes a player reveal their hand and discard a chosen nonland card if black mana was spent. The spell can do both effects when blue and black mana are both spent to cast it, allowing flexible interaction depending on the mana used.
Catalog pricing data as of 2 May 2026, 16:24