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Enchant creature Enchanted creature can't attack or block, and its activated abilities can't be activated. Whenever a creature an opponent controls enters, you may attach this Aura to that creature.
Abilities, attacks, weakness & resistance
Other cards from Shadowmoor
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Prison Term (SHM‑18 foil) is a white Enchantment — Aura from Shadowmoor that enchants a creature. The enchanted creature can't attack or block and its activated abilities can't be activated, and whenever an opponent's creature enters you may move this Aura onto that creature. As a low-cost, disruptive removal-on-a-stick it can be used to neuter key opposing creatures and hop to new targets as opponents cast creatures.
Catalog pricing data as of 18 Apr 2026, 07:16