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Take an extra turn after this one. At the beginning of that turn's end step, you lose the game.
Abilities, attacks, weakness & resistance
Other cards from Seventh Edition
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Final Fortune (7ED-182) is a red instant from Seventh Edition that grants the caster an extra turn. The spell's downside is that at the beginning of that extra turn's end step you lose the game unless that consequence is avoided by other effects. Players typically use it as a turn-swinging finisher or combo piece that must be paired with ways to avoid or negate the loss condition.
Catalog pricing data as of 28 Apr 2026, 18:53