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Target creature gets +1/+1 and gains first strike until end of turn.
Abilities, attacks, weakness & resistance
Other cards from Scars of Mirrodin
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Seize the Initiative (SOM-20) is a white instant from Scars of Mirrodin. It gives target creature +1/+1 and first strike until end of turn, enabling favorable combat or surprise damage. The card is a cheap combat trick useful for protecting attackers or turning trades in combat.
Catalog pricing data as of 1 May 2026, 08:48