
Description, catalog fields, rules text, and how it plays—in one place.
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Each player shuffles the cards from their hand into their library, then draws that many cards.
Abilities, attacks, weakness & resistance
Other cards from Renaissance
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Winds of Change is an uncommon sorcery from the Renaissance set with a converted mana cost of 1 and a red color identity. When cast, each player shuffles their hand into their library and then draws that many cards, effectively randomizing and redistributing hands. The card can serve as a disruptive or equalizing play in multiplayer or limited games by negating large hands and granting fresh draws.
Catalog pricing data as of 21 Apr 2026, 04:55