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Each of X target creatures you control connive. You may have any number of them phase out. (To have a creature connive, draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature. Treat phased-out permanents and anything attached to them as though they don't exist until their controller's next turn.)
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Change of Plans (NCC-125) is a rare blue instant. Each of X target creatures you control connives, and you may then phase out any number of those creatures, with discarded nonland cards granting +1/+1 counters when they connive. The spell doubles as card-advantage and a protection/reset tool, enabling connive triggers and phase-out synergies in multiplayer-focused decks.
Catalog pricing data as of 15 Apr 2026, 06:02