
Mystery Booster Playtest Cards 2021 · #86
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Spells and abilities you control can't destroy, exile, target, or cause you to sacrifice A Good Thing. At the beginning of your upkeep, double your life total. Then, if you have 1,000 or more life, you lose the game.
Abilities, attacks, weakness & resistance
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A Good Thing (CMB2-86) is a rare enchantment from Mystery Booster Playtest Cards 2021 that protects itself from being destroyed, exiled, targeted, or sacrificed by your own spells and abilities. At the beginning of your upkeep, it doubles your life total and then makes you lose the game if your life is 1,000 or more. The card functions as a high-risk life-manipulation engine that can enable extreme life gain strategies while imposing a built-in loss condition to limit win conditions.
Catalog pricing data as of 20 Apr 2026, 04:09