
Mystery Booster Playtest Cards 2019 · #86
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Spells and abilities you control can't destroy, exile, target, or cause you to sacrifice A Good Thing. At the beginning of your upkeep, double your life total. Then, if you have 1,000 or more life, you lose the game.
Abilities, attacks, weakness & resistance
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A Good Thing (CMB1-86) is a rare enchantment from the Mystery Booster Playtest Cards 2019 set. It makes your spells and abilities unable to destroy, exile, target, or force you to sacrifice it, and at the beginning of your upkeep it doubles your life total but causes you to lose the game if you reach 1,000 or more life. This card creates a high-risk, high-reward engine for life-gain strategies and interacts unusually with effects that modify life totals.
Catalog pricing data as of 20 Apr 2026, 08:08