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Flying When Ezrim enters, investigate twice. (To investigate, create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.") {1}, Sacrifice an artifact: Ezrim gains your choice of vigilance, lifelink, or hexproof until end of turn.
Abilities, attacks, weakness & resistance
Other cards from Murders at Karlov Manor
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Ezrim, Agency Chief (MKM-202) is a legendary Archon Detective creature from Murders at Karlov Manor. When Ezrim enters the battlefield you investigate twice, creating two Clue artifact tokens that can be sacrificed for card draw. For {1} and sacrificing an artifact you can grant Ezrim vigilance, lifelink, or hexproof until end of turn, and it also has flying.
Catalog pricing data as of 28 Apr 2026, 11:40