
Murders at Karlov Manor · #155
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You may play an additional land on each of your turns. To solve — You control seven or more lands. (If unsolved, solve at the beginning of your end step.) Solved — You may look at the top card of your library any time, and you may play lands and cast creature and enchantment spells from the top of your library.
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Case of the Locked Hothouse (MKM-155) is a green Enchantment — Case from the Murders at Karlov Manor expansion. It gives you an additional land drop each turn and can become solved when you control seven or more lands, after which you may look at the top card of your library and play lands and cast creature and enchantment spells from it. Its extra-land allowance is cumulative with other copies and the solved status remains while the card stays on the battlefield.
Catalog pricing data as of 12 Apr 2026, 10:11