
Murders at Karlov Manor · #113
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When this Case enters, it deals 3 damage to target creature an opponent controls. To solve — Three or more sources you controlled dealt damage this turn. (If unsolved, solve at the beginning of your end step.) Solved — Sacrifice this Case: Exile the top three cards of your library. Choose one of them. You may play that card this turn.
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Case of the Burning Masks (MKM-113) is a red Enchantment — Case from Murders at Karlov Manor that enters the battlefield and immediately deals 3 damage to a target creature an opponent controls. It has a To solve condition that requires three or more sources you controlled to have dealt damage this turn and, once solved, can be sacrificed to exile the top three cards of your library and let you play one of them this turn. The card supports aggressive decks by both removing a blocker or threat on entry and generating potential card advantage or a surprise play from exile once solved.
Catalog pricing data as of 17 Apr 2026, 04:19