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Look at the top six cards of your library. You may reveal a creature card from among them. If that card has mana value 2 or less, you may put it onto the battlefield and it gains haste until end of turn. If you didn't put the revealed card onto the battlefield this way, put it into your hand. Put the rest on the bottom of your library in a random order.
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Break Out (MKM-190) is a red-green sorcery from Murders at Karlov Manor that looks at the top six cards of your library and lets you reveal a creature among them. If the revealed creature has mana value 2 or less you may put it onto the battlefield with haste until end of turn; otherwise or if you choose not to, you put the revealed card into your hand and the remaining cards go to the bottom of your library in random order. Debuted in the Murders at Karlov Manor expansion as an uncommon sorcery.
Catalog pricing data as of 28 Apr 2026, 23:14