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When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield. You get {E}{E} (two energy counters). At the beginning of your first main phase, sacrifice this enchantment unless you pay {E}.
Abilities, attacks, weakness & resistance
Other cards from Modern Horizons 3
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Static Prison (MH3-44) is a white enchantment from Modern Horizons 3. When it enters, it temporarily exiles an opponent's nonland permanent and gives you two energy counters. At the beginning of your first main phase you must pay one energy or sacrifice it, creating a short-term removal effect that can be used defensively or for tempo.
Catalog pricing data as of 28 Apr 2026, 05:07