
Description, catalog fields, rules text, and how it plays—in one place.
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Whenever equipped creature deals combat damage to a player, you may draw two cards. If you do, discard a card. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Abilities, attacks, weakness & resistance
Other cards from Mirrodin
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Mask of Memory (MRD #203) is an uncommon Artifact — Equipment from the Mirrodin expansion. Whenever the equipped creature deals combat damage to a player, you may draw two cards, then discard a card. Its low attach cost encourages pairing with evasive or repeat-damage attackers to turn combat damage into card selection and advantage.
Catalog pricing data as of 14 Apr 2026, 13:21