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Choose one — • Target player draws a card at the beginning of the next turn's upkeep. • Target creature gains flying until end of turn. • Target creature an opponent controls phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before its controller untaps during their next untap step.)
Abilities, attacks, weakness & resistance
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Sapphire Charm (MIR-89) is a common blue instant from Mirage. It is a modal spell with three options: delay a player’s draw to their next upkeep, grant a creature flying until end of turn, or phase out an opponent’s creature. The card’s low cost and flexible utility make it a situational answer for tempo, evasion, or disruption.
Catalog pricing data as of 21 Apr 2026, 14:52