
Description, catalog fields, rules text, and how it plays—in one place.
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Untap target creature an opponent controls and gain control of it until end of turn. That creature gains haste until end of turn. When you lose control of the creature, tap it.
Abilities, attacks, weakness & resistance
Other cards from Mirage
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Ray of Command (MIR 86) is a blue instant from Mirage that steals an opponent’s creature until end of turn. It untaps that creature and gives it haste, and when you lose control of it the creature is tapped. The card is typically used to enable surprise attacks or to reuse a creature’s enter-the-battlefield or activated abilities for a turn.
Catalog pricing data as of 29 Apr 2026, 07:53