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Flying Whenever a creature dealt damage by this creature this turn dies, put that card onto the battlefield under your control at the beginning of the next end step. Sacrifice the creature when you lose control of this creature.
Abilities, attacks, weakness & resistance
Other cards from Masters Edition
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Seraph (ME1-26) is a rare Angel creature from Masters Edition with flying and a 4/4 body. Whenever it deals damage to a creature that later dies that turn, that creature card is returned to the battlefield under your control at the beginning of the next end step. Its triggered return can create advantage by stealing or reanimating creatures you damaged with Seraph, but the returned creature may need to be sacrificed later under certain control-change conditions described in official rulings.
Catalog pricing data as of 17 Apr 2026, 11:29