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Take an extra turn after this one. At the beginning of that turn's end step, you lose the game.
Abilities, attacks, weakness & resistance
Other cards from Masters Edition IV
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Last Chance (ME4-125) is a red sorcery from Masters Edition IV that grants an extra turn. Its primary rule grants you another turn but causes you to lose the game at the beginning of that extra turn's end step. The card is a high-risk, high-reward extra-turn effect often used to win quickly before its lethal drawback resolves.
Catalog pricing data as of 3 May 2026, 03:14