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This enchantment enters with two intervention counters on it. At the beginning of your upkeep, remove an intervention counter from this enchantment. When you remove the last intervention counter from this enchantment, the game is a draw.
Abilities, attacks, weakness & resistance
Other cards from Masters Edition III
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Divine Intervention (ME3-8) is a white enchantment from Masters Edition III that enters the battlefield with two intervention counters. At the beginning of your upkeep you remove an intervention counter, and when the last counter is removed its triggered ability resolves to immediately end the game in a draw. The card serves as a stalling or political tool in multiplayer games and can force a draw if you can defend it long enough.
Catalog pricing data as of 17 Apr 2026, 12:12