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As this enchantment enters, choose a color and an opponent. White creatures get +1/+1 as long as the chosen color is the most common color among nontoken permanents the chosen player controls but isn't tied for most common. When the chosen color isn't the most common color among nontoken permanents the chosen player controls or is tied for most common, sacrifice this enchantment.
Abilities, attacks, weakness & resistance
Other cards from Masters Edition III
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Call to Arms (collector number 4, Foil) is a white enchantment. As it enters you choose a color and an opponent, and it gives white creatures +1/+1 while the chosen color is uniquely the most common among that player's nontoken permanents, sacrificing itself when that condition no longer holds. Multicolored permanents count for each of their colors, which can make the anthem effect persist or end unpredictably in multiplayer or color-diverse decks.
Catalog pricing data as of 14 Apr 2026, 15:20