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Take an extra turn after this one.
Abilities, attacks, weakness & resistance
Other cards from Masters Edition II
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Temporal Manipulation (ME2-69) is a blue sorcery from Masters Edition II that grants the controller an additional turn immediately after the current one. The spell's primary rule effect is straightforward: take an extra turn after this one, and it interacts with other extra-turn effects according to standard layering and resolution rules. In decks it typically serves as a finisher or setup tool to untap resources and get another main phase to win or establish advantage.
Catalog pricing data as of 20 Apr 2026, 14:22