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As this enchantment enters, choose a creature type. Creatures of the chosen type don't untap during their controllers' untap steps.
Abilities, attacks, weakness & resistance
Other cards from Masters Edition II
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An-Zerrin Ruins (ME2 #117) is a red enchantment from Masters Edition II. As it enters the battlefield you choose a creature type, and creatures of that chosen type don't untap during their controllers' untap steps. This card can lock out opponents who rely on a dominant creature tribe or synergize with cards that punish tapped permanents.
Catalog pricing data as of 29 Apr 2026, 13:21