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At the beginning of each opponent's end step, if you didn't lose life this turn, you may put a quest counter on this enchantment. (Damage causes loss of life.) {1}{W}: Create a 4/4 white Angel creature token with flying. Activate only if this enchantment has four or more quest counters on it.
Abilities, attacks, weakness & resistance
Other cards from Masters 25
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Luminarch Ascension (A25-23) is a white enchantment from Masters 25 that accumulates quest counters when you avoid losing life on opponents' turns. At the beginning of each opponent's end step you may add a counter if you haven't lost life that turn, and once it has four or more counters you can pay 1W to create a 4/4 flying Angel token. The card serves as a persistent win-condition engine for lifegain or damage-avoidance strategies, pressuring opponents while providing repeatable midrange threats.
Catalog pricing data as of 16 Apr 2026, 14:01